This is a complete guide on installing the World at War Modtools to a v1.7 version of World at War. If you are using a non-Steam version of the game, be sure to read  Patching World at War.

NOTE: Before reading this guide, determine where your World at War root directory is located.

Non-Steam Install: C:\Program Files (x86)\Activision\Call of Duty World at War\

Steam Install: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\

For the rest of this guide, it will be assumed that the word "root" refers to the appropriate installation path shown above.

Say 'Yes to all' if Windows asks you about replacing files when dragging files into your root directory.

Downloading the Files

The first step to installing the Modtools is downloading them. UGX does not mirror the Modtools files because they are too large and would consume too much bandwidth. Here are some trusted mirrors to download the Modtools from. You need to download all five files:

All Modtools in one Pack: MEGA

All Modtools Seperated: MEGA

or

Modtools v1.0: Gamer's Hell - Planet Call of Duty - FileFront

Modtools v1.1: This patch is combined into the v1.2 patch below.

Modtools v1.2: Gamer's Hell - FilePlanet

Modtools v1.2.1 FPSAdmin - MODSOnline

Modtools v1.3: Gamer's Hell - FilePlanet

Modtools v1.4: Gamer's Hell

You will also need to download the UGX Modtools patch. This is a fix similar to the Sniperbolt tutorial patch but has been optimized and some bugs have been fixed. You can download that here:

UGX Modtools Patch v1.0.6: UGX Download Server

Installing the Files

Official Patches

Now it is time to install the downloaded files. You must install them in order from 1.0 to 1.4, then lastly with the UGX Modtools Patch.
To install each Official Modtools patch:

  • Open it with WinRAR or another archiving program.
    Enter the CoD_WW_MODTOOLS_1.X folder.
    Drag all files and folders within to your root directory. Click REPLACE and APPLY TO ALL when asked if you want to merge/replace X files.

    UGX Modtools Patch

    To install the UGX Modtools patch:
  • Open it with WinRAR or another archiving program.
    Drag all files and folders within to your root directory. Click REPLACE and APPLY TO ALL when asked if you want to merge/replace X files.

Converting Assets

When starting with a fresh Modtools install you need to run the batch Converter. This is basically the converter from Asset Manager which converts all non-converted assets.
To complete this step:

  • Open Launcher.exe. This file is located in root\bin.

     

    Note: It is a good idea to create a shortcut for Launcher.exe and put it in a convenient location.
  • On the left list of buttons, click Converter. It will take a few minutes to run, go get a snack.

Cleaning up the Trash

If you were to compile anything by now, you would see some red errors that say that certain files could not be accessed. To get rid of these stupid errors, delete these 4 folders from root\mods:

  • HumorModTWO
  • mp_HumorModTWO
  • usermaps
  • mp_usermaps

     

    Note: If you cannot delete the folders, close Launcher.exe first and try again.

Looking Ahead

Now that you have installed the Modtools and patched all of the errors, you are ready to start making maps and mods!
Here are some useful links:

Credit: Treminaor