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First, drag an actor\spawner_zm_factory_zombie from the entity browser into your map. You will need to do this at least once for each zone in your map. See BO3 | Adding Zones for more info. 

Give it the following KVPs:

Key

Value

targetname

<zone_name>_spawners

script_noteworthy

zombie_spawner

coop_count
{9999, 0, 0, 0}

count

9999

script_forcespawn

1

  • <zone_name>_spawners will determine which zone activates this spawner. This must match the target KVP value of the zone which the spawner is being used for. See BO3 | Adding Zones for more info. 

Risers

To create a riser location for a zombie to rise out of the ground, drag a script\struct from the entity browser into your map. Give it the following KVPs:

Key

Value

targetname

<zone_name>_spawners

script_noteworthy

riser_location

script_string
find_flesh
  • <zone_name>_spawners will determine which zone activates this spawner. This must match the target KVP value of the zone which the spawner is being used for. See BO3 | Adding Zones for more info.
  • You can copy/paste this struct to create more riser locations in your zone. If you move the struct to a new zone, remember to update the targetname.

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Give your prefab the following KVP:

Key

Value

script_string

<entry_name>

  • <entry_name> can be any string you want. It will determine which riser structs spawn zombies which will be attracted to this window barrier. This must match the KVP value of the riser structs you want to be paired with this window.

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