Today I will be showing how to add end game cinematic camera movement at the end which will replace the generic "level failed" screen, a video can be found below.

Video


Installation

Radiant


Key

Value

targetname

intermission

speed

INT

Note: INT stands for "integer". In the value place a whole number of your choice must be entered for the speed of the camera. Usually between 10-40 is good.

 

Note: You can use this as many times as you want, copy and place the two structs as you please around your map for randomized different camera angles on your end game screen.

 

Credit: SajeOne